Assignment 3: Basic Math, Gestures, & Timed Movement
Build the applications shown below.
Exercise 1
Create "timed"" movement to move the plane to fly across the stage.
Once the plane disappears from view it should return with an updated size (random.
Add a gun that adapts its angle to point to the plane. Use the ENTER-FRAME listener.
Exercise 2: Interactive Rotation Movement - Radians vs Degrees
Build an app containing a target and an arrow. Allow the user to drag the target around the stage.
Force the arrow to point to the target. Use radians and degrees in your computations.
Exercise 3: Timed-to-Target Movement
Build the app below. The behavior will be demonstrated in class.